Tuesday, December 20, 2011

Games Update - End of 2011

 It's been awhile since I last updated this blog, thought I should try and get back to it. Though I am a bit stuck for something really interesting to say at this time, thought a little update of my game status might suffice for now.

Early in the year I discovered Rift, as a result I abandoned my World of Warcraft account, never did get back. I might sometime in 2012, but right now I was and still am fully distracted by Rift (there was a 3-4 month gap in middle of year I wasn't playing any games, was about the time of Comic-Con, was catching up with all my favourite tv shows before the overseas trip to San Diego).

My main Rift warrior toon is now level 50 (Rift's level cap), still have not done many dungeons, and am on the low-geared side of level 50. Since I last blogged, Rift has come out with many awesome new things, including what pretty much amounts to a free expansion. Which is Ember Isle, a massive island with many new features. Spending a lot of time there, lots of things to explore, and love the 'Onslaught' quests, where an area is defended from an onslaught of invaders. Also, another new Rift feature introduced just 1-2 weeks ago was the Instant Adventures, now they are a lot of fun.. it's like ready set go! Right away. Doesn't matter if there are just a few, or a large group, it's just happens. Fast.

Been mucking around with some alts too, finding out best way to manage crafting and gathering. Figured out the hard way it's best to have one alt with weaponsmith, artificer, armorsmith, than spread between two different alts, otherwise you end up having to in-game mail same ingredients to two different toons... that's an extra pain in the ass.

As for other games I've tried out this year, and enjoyed. Terraria is pretty awesome, spent a bit of time on that one in middle of year. And have just started out with Oblivion and Fable - The Lost Chapters, I think I'm going to enjoy both.

Last night also tried out the Bastion Demo, I see the fun I can have there, though there may be some teething annoyances at first, as I'm not very coordinated with the movement controls, it's hard to keep my adventurer on the narrow paths. Which means he will often fall to his death.